![]() ![]() In Attribute Editor, you will see separate tabs for the Materials assigned onto your object. Right-Click hold and Assign New Material.Select the faces where you want the glass to appear.To assign additional material to objects in Maya: Upon import into Substance Painter, you will have additional Texture Set Lists for different materials applied on the mesh. ![]() Makes it easier to create a glass Material in Unreal Engine the object in UE5 will have separate Material slots (one for the object itself, the other for the glass surface).Not worry about overlapping UVs if the object is combined.Allow you to drag a Material or Smart Material in Substance Painter right onto that geometry.Having a separate material assigned to the glass will do the following: Inside your 3d modeling package (in my case Maya), assign separate material to the faces of your geometry where you want the glass to appear.
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